beeta/frontend/src/lib/components/screensavers/FractalCrystalline.svelte
doomtube a0e6d40679
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fixes lol
2026-01-09 03:02:27 -05:00

268 lines
7.8 KiB
Svelte

<script>
import { onMount, onDestroy } from 'svelte';
import { browser } from '$app/environment';
let canvas;
let ctx;
let animationId;
let particles = [];
let crystal = new Set(); // Stored as "x,y" strings for O(1) lookup
let width, height;
let centerX, centerY;
let hue = 0;
let phase = 'growing'; // 'growing' | 'shattering' | 'dissolving'
let shatterParticles = [];
let phaseStartTime = 0;
const CONFIG = {
particleCount: 500, // Active random walkers
particleSpeed: 3, // Movement speed
stickDistance: 2, // Distance to attach to crystal
maxCrystalSize: 8000, // Max crystal points before shatter
hueShiftSpeed: 0.3, // Color cycling speed
shatterDuration: 2000, // Milliseconds for shatter effect
dissolveDuration: 2000 // Milliseconds for dissolve effect
};
function initCanvas() {
if (!canvas) return;
width = window.innerWidth;
height = window.innerHeight;
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
centerX = Math.floor(width / 2);
centerY = Math.floor(height / 2);
}
function initCrystal() {
crystal.clear();
particles = [];
shatterParticles = [];
phase = 'growing';
phaseStartTime = performance.now();
// Seed crystal at center with a small cluster
for (let dx = -2; dx <= 2; dx++) {
for (let dy = -2; dy <= 2; dy++) {
crystal.add(`${centerX + dx},${centerY + dy}`);
}
}
// Initialize random walkers from edges
for (let i = 0; i < CONFIG.particleCount; i++) {
particles.push(createParticle());
}
// Clear canvas
if (ctx) {
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, width, height);
}
}
function createParticle() {
// Spawn from random edge
const edge = Math.floor(Math.random() * 4);
let x, y;
switch (edge) {
case 0: x = Math.random() * width; y = 0; break;
case 1: x = width; y = Math.random() * height; break;
case 2: x = Math.random() * width; y = height; break;
case 3: x = 0; y = Math.random() * height; break;
}
return { x, y, hue: Math.random() * 360 };
}
function update() {
if (phase === 'growing') {
updateGrowing();
} else if (phase === 'shattering') {
updateShattering();
} else if (phase === 'dissolving') {
updateDissolving();
}
}
function updateGrowing() {
hue = (hue + CONFIG.hueShiftSpeed) % 360;
for (let i = particles.length - 1; i >= 0; i--) {
const p = particles[i];
// Random walk toward center with bias
const dx = centerX - p.x;
const dy = centerY - p.y;
const dist = Math.sqrt(dx * dx + dy * dy);
// Biased random walk (DLA with drift)
p.x += (Math.random() - 0.5) * CONFIG.particleSpeed * 2 + (dx / dist) * 0.5;
p.y += (Math.random() - 0.5) * CONFIG.particleSpeed * 2 + (dy / dist) * 0.5;
// Check for crystallization
if (shouldCrystallize(p)) {
const px = Math.round(p.x);
const py = Math.round(p.y);
crystal.add(`${px},${py}`);
particles[i] = createParticle(); // Respawn
}
// Respawn if out of bounds
if (p.x < 0 || p.x > width || p.y < 0 || p.y > height) {
particles[i] = createParticle();
}
}
// Check if crystal is full
if (crystal.size > CONFIG.maxCrystalSize) {
startShatter();
}
}
function shouldCrystallize(p) {
const px = Math.round(p.x);
const py = Math.round(p.y);
// Check neighbors
for (let dx = -CONFIG.stickDistance; dx <= CONFIG.stickDistance; dx++) {
for (let dy = -CONFIG.stickDistance; dy <= CONFIG.stickDistance; dy++) {
if (crystal.has(`${px + dx},${py + dy}`)) {
return true;
}
}
}
return false;
}
function startShatter() {
phase = 'shattering';
phaseStartTime = performance.now();
shatterParticles = [];
// Convert crystal points to shatter particles
for (const key of crystal) {
const [x, y] = key.split(',').map(Number);
const angle = Math.atan2(y - centerY, x - centerX);
const dist = Math.sqrt((x - centerX) ** 2 + (y - centerY) ** 2);
shatterParticles.push({
x, y,
vx: Math.cos(angle) * (2 + Math.random() * 4),
vy: Math.sin(angle) * (2 + Math.random() * 4),
hue: (hue + dist * 0.3) % 360,
alpha: 1,
size: 2 + Math.random() * 2
});
}
}
function updateShattering() {
const elapsed = performance.now() - phaseStartTime;
for (const p of shatterParticles) {
p.x += p.vx;
p.y += p.vy;
p.alpha = Math.max(0, 1 - (elapsed / CONFIG.shatterDuration));
}
if (elapsed >= CONFIG.shatterDuration) {
phase = 'dissolving';
phaseStartTime = performance.now();
}
}
function updateDissolving() {
const elapsed = performance.now() - phaseStartTime;
for (const p of shatterParticles) {
p.alpha = Math.max(0, 1 - (elapsed / CONFIG.dissolveDuration));
}
if (elapsed >= CONFIG.dissolveDuration) {
initCrystal(); // Regrow
}
}
function draw() {
// Semi-transparent overlay for trail effect
ctx.fillStyle = 'rgba(0, 0, 0, 0.15)';
ctx.fillRect(0, 0, width, height);
if (phase === 'growing') {
drawCrystal();
drawParticles();
} else {
drawShatterParticles();
}
}
function drawCrystal() {
for (const key of crystal) {
const [x, y] = key.split(',').map(Number);
const dist = Math.sqrt((x - centerX) ** 2 + (y - centerY) ** 2);
const h = (hue + dist * 0.3) % 360;
ctx.fillStyle = `hsla(${h}, 80%, 60%, 0.9)`;
ctx.fillRect(x - 1, y - 1, 3, 3);
}
}
function drawParticles() {
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
for (const p of particles) {
ctx.fillRect(p.x, p.y, 2, 2);
}
}
function drawShatterParticles() {
for (const p of shatterParticles) {
if (p.alpha <= 0) continue;
ctx.fillStyle = `hsla(${p.hue}, 80%, 60%, ${p.alpha})`;
ctx.beginPath();
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
ctx.fill();
}
}
function startAnimation() {
function loop() {
update();
draw();
animationId = requestAnimationFrame(loop);
}
loop();
}
function handleResize() {
initCanvas();
initCrystal();
}
onMount(() => {
if (!browser) return;
initCanvas();
initCrystal();
startAnimation();
window.addEventListener('resize', handleResize);
});
onDestroy(() => {
if (animationId) {
cancelAnimationFrame(animationId);
}
if (browser) {
window.removeEventListener('resize', handleResize);
}
});
</script>
<canvas bind:this={canvas} class="fractal-canvas"></canvas>
<style>
.fractal-canvas {
position: absolute;
inset: 0;
pointer-events: none;
}
</style>