This commit is contained in:
parent
804d6aed2a
commit
ab1dd08225
7 changed files with 216 additions and 140 deletions
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@ -38,6 +38,10 @@ void ChatWebSocketController::broadcastParticipantJoined(const std::string& real
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participant["isGuest"] = joinedUser.isGuest;
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participant["isModerator"] = joinedUser.isModerator;
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participant["isStreamer"] = joinedUser.isStreamer;
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// Include join timestamp for ordering (milliseconds since epoch)
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auto joinedAtMs = std::chrono::duration_cast<std::chrono::milliseconds>(
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joinedUser.connectionTime.time_since_epoch()).count();
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participant["joinedAt"] = static_cast<Json::Int64>(joinedAtMs);
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broadcast["participant"] = participant;
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// Count participants in realm
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@ -867,6 +871,10 @@ void ChatWebSocketController::handleGetParticipants(const WebSocketConnectionPtr
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participant["isGuest"] = connInfo.isGuest;
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participant["isModerator"] = connInfo.isModerator;
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participant["isStreamer"] = connInfo.isStreamer;
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// Include join timestamp for ordering (milliseconds since epoch)
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auto joinedAtMs = std::chrono::duration_cast<std::chrono::milliseconds>(
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connInfo.connectionTime.time_since_epoch()).count();
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participant["joinedAt"] = static_cast<Json::Int64>(joinedAtMs);
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response["participants"].append(participant);
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}
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}
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@ -957,7 +965,10 @@ void ChatWebSocketController::handleRename(const WebSocketConnectionPtr& wsConnP
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auto it = connections_.find(wsConnPtr);
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if (it != connections_.end()) {
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it->second.username = newName;
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// Also update userId to match new username (for guests, userId = "guest:" + username)
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it->second.userId = "guest:" + newName;
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info.username = newName;
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info.userId = it->second.userId;
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// Update username lookup map: remove old, add new
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usernameToConnection_.erase(oldLowerName);
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@ -983,6 +994,15 @@ void ChatWebSocketController::handleRename(const WebSocketConnectionPtr& wsConnP
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wsConnPtr->send(Json::writeString(Json::StreamWriterBuilder(), response));
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LOG_INFO << "Guest renamed from " << oldName << " to " << newName;
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// Broadcast updated participant info to all clients in the realm
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if (!info.realmId.empty()) {
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std::lock_guard<std::mutex> lock(connectionsMutex_);
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auto it = connections_.find(wsConnPtr);
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if (it != connections_.end()) {
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broadcastParticipantJoined(info.realmId, it->second);
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}
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}
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}
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// SECURITY FIX #9: Handle auth token/apiKey sent as WebSocket message (not in URL)
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@ -1027,14 +1047,18 @@ void ChatWebSocketController::handleAuthMessage(const WebSocketConnectionPtr& ws
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bool connectionFound = false;
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std::string oldUsername;
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std::string oldUserId;
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std::string realmId;
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// Update connection info with authenticated user details
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{
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std::lock_guard<std::mutex> lock(connectionsMutex_);
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auto it = connections_.find(wsConnPtr);
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if (it != connections_.end()) {
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// Save old username to update usernameToConnection_ map
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// Save old identity info to update participants and usernameToConnection_ map
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oldUsername = it->second.username;
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oldUserId = it->second.userId;
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realmId = it->second.realmId;
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// Upgrade from guest to authenticated user
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it->second.userId = claims->userId;
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@ -1070,6 +1094,20 @@ void ChatWebSocketController::handleAuthMessage(const WebSocketConnectionPtr& ws
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if (connectionFound) {
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LOG_INFO << "User authenticated via message: " << claims->username;
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wsConnPtr->send(Json::writeString(Json::StreamWriterBuilder(), welcome));
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// Broadcast participant update to other clients in the realm
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// First remove old guest identity, then add new authenticated identity
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if (!realmId.empty()) {
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// Broadcast participant_left for old guest identity
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broadcastParticipantLeft(realmId, oldUserId, oldUsername);
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// Broadcast participant_joined with new authenticated identity
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std::lock_guard<std::mutex> lock(connectionsMutex_);
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auto it = connections_.find(wsConnPtr);
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if (it != connections_.end()) {
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broadcastParticipantJoined(realmId, it->second);
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}
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}
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}
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}
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@ -162,6 +162,14 @@ class ChatWebSocket {
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break;
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case 'auth_success':
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// Get old userId before updating (for participant cleanup)
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const oldUserId = get(chatUserInfo).userId;
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// Remove old participant entry (guest identity)
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if (oldUserId) {
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participants.update((list) => list.filter((p) => p.userId !== oldUserId));
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}
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// Update user info after successful authentication
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chatUserInfo.set({
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username: data.username,
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@ -174,6 +182,9 @@ class ChatWebSocket {
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avatarUrl: data.avatarUrl || '',
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userColor: data.userColor || '#FFFFFF'
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});
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// Request fresh participants list to ensure consistency
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this.getParticipants();
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console.log('Authentication successful:', data.username);
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break;
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@ -197,19 +208,27 @@ class ChatWebSocket {
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break;
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case 'participants_list':
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participants.set(data.participants || []);
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// Sort by joinedAt ascending (oldest/longest-joined first)
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const sortedList = (data.participants || []).sort(
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(a, b) => (a.joinedAt || 0) - (b.joinedAt || 0)
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);
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participants.set(sortedList);
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console.log(`Participants in realm: ${data.count}`);
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break;
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case 'participant_joined':
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// Add new participant to the list
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participants.update((list) => {
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// Check if already in list (avoid duplicates)
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const exists = list.some((p) => p.userId === data.participant.userId);
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if (!exists) {
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return [...list, data.participant];
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}
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return list;
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// Remove any existing entry with same userId OR same username
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// This handles auth transitions (userId changes) and reconnects
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const filtered = list.filter(
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(p) =>
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p.userId !== data.participant.userId &&
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p.username !== data.participant.username
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);
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// Add new participant and re-sort by joinedAt (oldest first)
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const updated = [...filtered, data.participant];
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return updated.sort((a, b) => (a.joinedAt || 0) - (b.joinedAt || 0));
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});
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console.log(`Participant joined: ${data.participant.username} (${data.participantCount} total)`);
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break;
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@ -431,6 +450,7 @@ class ChatWebSocket {
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/**
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* Manually trigger reconnection - resets attempt counter and tries immediately
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* Also handles authentication on existing connection (e.g., when user logs in while connected as guest)
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*/
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async manualReconnect() {
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console.log('Manual reconnect triggered');
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@ -440,25 +460,28 @@ class ChatWebSocket {
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}
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this.reconnectAttempts = 0;
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// Refresh token before reconnecting if we have one
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if (this.token && this.realmId) {
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try {
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const response = await fetch('/api/auth/refresh', {
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method: 'POST',
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credentials: 'include'
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});
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if (response.ok) {
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const data = await response.json();
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if (data.token) {
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this.token = data.token;
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}
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}
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} catch (e) {
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console.warn('Token refresh error during manual reconnect:', e);
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}
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// Get fresh token from localStorage (may have been set by login)
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const freshToken =
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typeof localStorage !== 'undefined' ? localStorage.getItem('token') : null;
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// If we have a token and connection is open, just send auth message
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// This handles the case where user logs in while already connected as guest
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if (freshToken && this.ws && this.ws.readyState === WebSocket.OPEN) {
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console.log('[ChatWebSocket] Sending auth message on existing connection');
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this.token = freshToken;
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this.ws.send(JSON.stringify({ type: 'auth', token: freshToken }));
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return;
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}
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// Otherwise, do full reconnect
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this.token = freshToken;
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if (this.realmId) {
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// Close existing connection to force fresh connect
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if (this.ws) {
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this.ws.onclose = null; // Prevent auto-reconnect
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this.ws.close();
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this.ws = null;
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}
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this.connect(this.realmId, this.token);
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}
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}
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@ -530,9 +530,11 @@
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}
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if (result === '1-0') {
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return myColor === 'w' ? 'You win!' : 'You lose';
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const winText = myColor === 'w' ? 'You win!' : 'You lose';
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return reason ? `${winText} (${reason})` : winText;
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} else if (result === '0-1') {
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return myColor === 'b' ? 'You win!' : 'You lose';
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const winText = myColor === 'b' ? 'You win!' : 'You lose';
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return reason ? `${winText} (${reason})` : winText;
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} else if (result === 'timeout') {
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return reason || 'Match timed out';
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} else if (result === 'cancelled') {
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@ -312,9 +312,35 @@
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startDurationTimer();
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}
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// Only update isStreaming from stats if player isn't actively playing
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// This prevents stats from overriding the player's live state during connection
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if (!playerPlaying) {
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// Handle stream going OFFLINE - force states to show offline overlay
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if (!stats.isLive && wasLive) {
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console.log('Stream went offline - resetting player states');
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playerPlaying = false;
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playerBuffering = false;
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isStreaming = false;
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// Stop the player to release resources and clear stale buffers
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if (player) {
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try {
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player.stop();
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} catch (e) {
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console.error('Error stopping player:', e);
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}
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}
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}
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// Handle stream coming back ONLINE - reinitialize player
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else if (stats.isLive && !wasLive) {
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console.log('Stream came back online - reinitializing player');
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// Reset retry counters for fresh attempt
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llhlsRetryAttempts = 0;
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playerReconnectAttempts = 0;
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playerInitializing = true;
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isStreaming = true;
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// Reinitialize player with fresh token and sources
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reinitializePlayerForReconnect();
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}
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// Normal update - only update isStreaming if player isn't actively playing
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else if (!playerPlaying) {
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isStreaming = stats.isLive;
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}
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@ -324,6 +350,31 @@
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}
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}
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async function reinitializePlayerForReconnect() {
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// Remove old player instance
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if (player) {
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try {
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player.remove();
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} catch (e) {
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console.error('Error removing player:', e);
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}
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player = null;
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}
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// Refresh viewer token (may have expired during offline period)
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const tokenSuccess = await getViewerToken();
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if (!tokenSuccess) {
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console.error('Failed to refresh viewer token for reconnect');
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playerInitializing = false;
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return;
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}
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// Small delay to ensure stream is fully available
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setTimeout(() => {
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initializePlayer();
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}, 1000);
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}
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function initializePlayer() {
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const playerElement = document.getElementById('player');
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if (!playerElement) {
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@ -662,9 +713,7 @@
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.player-wrapper {
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background: #000;
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border-radius: 12px;
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overflow: hidden;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
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margin-bottom: 1rem;
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position: relative;
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}
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@ -695,27 +744,13 @@
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}
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.stream-info-section {
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background: #111;
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border: 1px solid var(--border);
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border-radius: 8px;
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background: #000;
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padding: 1rem;
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position: relative;
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overflow: hidden;
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}
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.stream-info-section::before {
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content: '';
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position: absolute;
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top: 0;
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left: 0;
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width: 4px;
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height: 100%;
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background: var(--user-color, var(--primary));
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opacity: 0.6;
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}
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.stream-header {
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padding-left: 1rem;
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}
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.header-top {
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@ -868,9 +903,7 @@
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}
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.chat-section {
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background: #111;
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border: 1px solid var(--border);
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border-radius: 8px;
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background: #000;
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overflow: hidden;
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flex: 1 1 0; /* Grow and shrink to fill remaining space */
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min-height: 0; /* Allow shrinking below content size */
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@ -259,35 +259,19 @@
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.player-wrapper {
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background: #000;
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border-radius: 12px;
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overflow: hidden;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
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position: relative;
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}
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.room-info-section {
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background: #111;
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border: 1px solid var(--border);
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border-radius: 8px;
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background: #000;
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padding: 0.6rem 1rem;
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position: relative;
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overflow: hidden;
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}
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.room-info-section::before {
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content: '';
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position: absolute;
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top: 0;
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left: 0;
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width: 4px;
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height: 100%;
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background: var(--user-color, var(--primary));
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opacity: 0.6;
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}
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.room-header {
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padding-left: 1rem;
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}
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.header-top {
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@ -403,9 +387,7 @@
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}
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.chat-section {
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background: #111;
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border: 1px solid var(--border);
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border-radius: 8px;
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background: #000;
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overflow: hidden;
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flex: 1 1 0;
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min-height: 0;
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@ -47,6 +47,7 @@ type ChessState struct {
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Result string `json:"result,omitempty"`
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MoveHistory []string `json:"moveHistory"`
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CreatedAt int64 `json:"createdAt"`
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LastMoveAt int64 `json:"lastMoveAt"`
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Spectators []string `json:"spectators"`
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PendingCancel bool `json:"pendingCancel,omitempty"`
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}
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@ -427,6 +428,7 @@ func (m *ChessMatch) MatchJoin(ctx context.Context, logger runtime.Logger, db *s
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s.BlackID = userID
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s.BlackName = username
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s.BlackColor = userColor
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s.LastMoveAt = time.Now().Unix() // Game starts - white has 3 days to move
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logger.Info("%s joined as BLACK", username)
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label := MatchLabel{
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@ -521,6 +523,46 @@ func (m *ChessMatch) MatchLoop(ctx context.Context, logger runtime.Logger, db *s
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}
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}
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// Check for move timeout (3 days without a move = forfeit)
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if tick%60 == 0 && !s.GameOver && s.WhiteID != "" && s.BlackID != "" && s.LastMoveAt > 0 {
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now := time.Now().Unix()
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const moveTimeout = 3 * 24 * 60 * 60 // 3 days in seconds
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if (now - s.LastMoveAt) > moveTimeout {
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// Current player (whose turn it is) forfeits
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if s.Turn == "w" {
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logger.Info("White player forfeit due to move timeout (3 days)")
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s.GameOver = true
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s.Result = "0-1"
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updateElo(ctx, nk, logger, s.BlackID, s.BlackName, s.WhiteID, s.WhiteName, false)
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} else {
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logger.Info("Black player forfeit due to move timeout (3 days)")
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s.GameOver = true
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s.Result = "1-0"
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updateElo(ctx, nk, logger, s.WhiteID, s.WhiteName, s.BlackID, s.BlackName, false)
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}
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msg, _ := json.Marshal(map[string]interface{}{
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"result": s.Result,
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"reason": "timeout - no move in 3 days",
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})
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dispatcher.BroadcastMessage(OpCodeGameOver, msg, nil, nil, true)
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label := MatchLabel{
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Game: "chess960",
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Status: "finished",
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Result: s.Result,
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White: s.WhiteName,
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WhiteID: s.WhiteID,
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Black: s.BlackName,
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BlackID: s.BlackID,
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PositionID: s.PositionID,
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}
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labelJSON, _ := json.Marshal(label)
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dispatcher.MatchLabelUpdate(string(labelJSON))
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}
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}
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for _, message := range messages {
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playerID := message.GetUserId()
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@ -559,6 +601,7 @@ func (m *ChessMatch) MatchLoop(ctx context.Context, logger runtime.Logger, db *s
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s.FEN = result.NewFEN
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s.Turn = result.Turn
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s.MoveHistory = append(s.MoveHistory, fmt.Sprintf("%s-%s", moveData.From, moveData.To))
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s.LastMoveAt = time.Now().Unix() // Reset move timer
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// ALWAYS broadcast the move to all players/spectators first
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moveMsg, _ := json.Marshal(map[string]interface{}{
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@ -662,60 +705,11 @@ func (m *ChessMatch) MatchLeave(ctx context.Context, logger runtime.Logger, db *
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}
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}
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// Player leaving
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// Player leaving (disconnect/refresh)
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if s.WhiteID == userID || s.BlackID == userID {
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logger.Info("Player %s left the match", username)
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||||
|
||||
// If waiting for opponent, don't terminate immediately
|
||||
if s.WhiteID != "" && s.BlackID == "" && userID == s.WhiteID {
|
||||
logger.Info("White player disconnected from waiting challenge")
|
||||
return s
|
||||
}
|
||||
|
||||
// If game in progress, opponent wins by forfeit
|
||||
if !s.GameOver && s.WhiteID != "" && s.BlackID != "" {
|
||||
isWhiteLeaving := userID == s.WhiteID
|
||||
s.GameOver = true
|
||||
if isWhiteLeaving {
|
||||
s.Result = "0-1"
|
||||
} else {
|
||||
s.Result = "1-0"
|
||||
}
|
||||
|
||||
var winnerID, winnerName, loserName string
|
||||
if isWhiteLeaving {
|
||||
winnerID = s.BlackID
|
||||
winnerName = s.BlackName
|
||||
loserName = s.WhiteName
|
||||
} else {
|
||||
winnerID = s.WhiteID
|
||||
winnerName = s.WhiteName
|
||||
loserName = s.BlackName
|
||||
}
|
||||
updateElo(ctx, nk, logger, winnerID, winnerName, userID, loserName, false)
|
||||
|
||||
msg, _ := json.Marshal(map[string]interface{}{
|
||||
"result": s.Result,
|
||||
"reason": "forfeit",
|
||||
})
|
||||
dispatcher.BroadcastMessage(OpCodeGameOver, msg, nil, nil, true)
|
||||
|
||||
// Update match label to finished so it's not detected as active
|
||||
label := MatchLabel{
|
||||
Game: "chess960",
|
||||
Status: "finished",
|
||||
Result: s.Result,
|
||||
White: s.WhiteName,
|
||||
WhiteID: s.WhiteID,
|
||||
Black: s.BlackName,
|
||||
BlackID: s.BlackID,
|
||||
PositionID: s.PositionID,
|
||||
}
|
||||
labelJSON, _ := json.Marshal(label)
|
||||
dispatcher.MatchLabelUpdate(string(labelJSON))
|
||||
|
||||
logger.Info("Game forfeited: %s", s.Result)
|
||||
}
|
||||
logger.Info("Player %s disconnected from match (can rejoin anytime)", username)
|
||||
// Games persist indefinitely - player can rejoin anytime
|
||||
// No forfeit on disconnect - only manual resign ends the game
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1054,17 +1048,21 @@ func listChessMatchesRpc(ctx context.Context, logger runtime.Logger, db *sql.DB,
|
|||
}
|
||||
|
||||
userID, _ := ctx.Value(runtime.RUNTIME_CTX_USER_ID).(string)
|
||||
logger.Info("listChessMatches: found %d total matches, filtering by status=%s", len(matches), params.Status)
|
||||
|
||||
var result []map[string]interface{}
|
||||
for _, match := range matches {
|
||||
var label MatchLabel
|
||||
if err := json.Unmarshal([]byte(match.Label.Value), &label); err != nil {
|
||||
logger.Warn("listChessMatches: failed to parse label for match %s", match.MatchId)
|
||||
continue
|
||||
}
|
||||
if label.Game != "chess960" {
|
||||
continue
|
||||
}
|
||||
|
||||
logger.Info("listChessMatches: match %s has status=%s", match.MatchId, label.Status)
|
||||
|
||||
// Filter by status
|
||||
if params.Status != "" && params.Status != "all" && label.Status != params.Status {
|
||||
continue
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ local function get_stream_key_for_realm(realm_name)
|
|||
local http = require "resty.http"
|
||||
local httpc = http.new()
|
||||
|
||||
local res, err = httpc:request_uri("http://backend:3000/internal/realm-stream-key/" .. ngx.escape_uri(realm_name), {
|
||||
local res, err = httpc:request_uri("http://drogon-backend:8080/internal/realm-stream-key/" .. ngx.escape_uri(realm_name), {
|
||||
method = "GET",
|
||||
headers = { ["Content-Type"] = "application/json" }
|
||||
})
|
||||
|
|
@ -64,7 +64,7 @@ local function get_live_realms()
|
|||
local http = require "resty.http"
|
||||
local httpc = http.new()
|
||||
|
||||
local res, err = httpc:request_uri("http://backend:3000/api/realms/live", {
|
||||
local res, err = httpc:request_uri("http://drogon-backend:8080/api/realms/live", {
|
||||
method = "GET",
|
||||
headers = { ["Content-Type"] = "application/json" }
|
||||
})
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue