fixes lol
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This commit is contained in:
doomtube 2026-01-09 00:49:07 -05:00
parent 804d6aed2a
commit ab1dd08225
7 changed files with 216 additions and 140 deletions

View file

@ -33,22 +33,23 @@ const (
// ChessState represents the match state
type ChessState struct {
PositionID int `json:"positionId"`
FEN string `json:"fen"`
PGN string `json:"pgn"`
WhiteID string `json:"whiteId"`
BlackID string `json:"blackId"`
WhiteName string `json:"whiteName"`
BlackName string `json:"blackName"`
WhiteColor string `json:"whiteColor"`
BlackColor string `json:"blackColor"`
Turn string `json:"turn"`
GameOver bool `json:"gameOver"`
Result string `json:"result,omitempty"`
MoveHistory []string `json:"moveHistory"`
CreatedAt int64 `json:"createdAt"`
Spectators []string `json:"spectators"`
PendingCancel bool `json:"pendingCancel,omitempty"`
PositionID int `json:"positionId"`
FEN string `json:"fen"`
PGN string `json:"pgn"`
WhiteID string `json:"whiteId"`
BlackID string `json:"blackId"`
WhiteName string `json:"whiteName"`
BlackName string `json:"blackName"`
WhiteColor string `json:"whiteColor"`
BlackColor string `json:"blackColor"`
Turn string `json:"turn"`
GameOver bool `json:"gameOver"`
Result string `json:"result,omitempty"`
MoveHistory []string `json:"moveHistory"`
CreatedAt int64 `json:"createdAt"`
LastMoveAt int64 `json:"lastMoveAt"`
Spectators []string `json:"spectators"`
PendingCancel bool `json:"pendingCancel,omitempty"`
}
// AppJwtClaims from the main app
@ -427,6 +428,7 @@ func (m *ChessMatch) MatchJoin(ctx context.Context, logger runtime.Logger, db *s
s.BlackID = userID
s.BlackName = username
s.BlackColor = userColor
s.LastMoveAt = time.Now().Unix() // Game starts - white has 3 days to move
logger.Info("%s joined as BLACK", username)
label := MatchLabel{
@ -521,6 +523,46 @@ func (m *ChessMatch) MatchLoop(ctx context.Context, logger runtime.Logger, db *s
}
}
// Check for move timeout (3 days without a move = forfeit)
if tick%60 == 0 && !s.GameOver && s.WhiteID != "" && s.BlackID != "" && s.LastMoveAt > 0 {
now := time.Now().Unix()
const moveTimeout = 3 * 24 * 60 * 60 // 3 days in seconds
if (now - s.LastMoveAt) > moveTimeout {
// Current player (whose turn it is) forfeits
if s.Turn == "w" {
logger.Info("White player forfeit due to move timeout (3 days)")
s.GameOver = true
s.Result = "0-1"
updateElo(ctx, nk, logger, s.BlackID, s.BlackName, s.WhiteID, s.WhiteName, false)
} else {
logger.Info("Black player forfeit due to move timeout (3 days)")
s.GameOver = true
s.Result = "1-0"
updateElo(ctx, nk, logger, s.WhiteID, s.WhiteName, s.BlackID, s.BlackName, false)
}
msg, _ := json.Marshal(map[string]interface{}{
"result": s.Result,
"reason": "timeout - no move in 3 days",
})
dispatcher.BroadcastMessage(OpCodeGameOver, msg, nil, nil, true)
label := MatchLabel{
Game: "chess960",
Status: "finished",
Result: s.Result,
White: s.WhiteName,
WhiteID: s.WhiteID,
Black: s.BlackName,
BlackID: s.BlackID,
PositionID: s.PositionID,
}
labelJSON, _ := json.Marshal(label)
dispatcher.MatchLabelUpdate(string(labelJSON))
}
}
for _, message := range messages {
playerID := message.GetUserId()
@ -559,6 +601,7 @@ func (m *ChessMatch) MatchLoop(ctx context.Context, logger runtime.Logger, db *s
s.FEN = result.NewFEN
s.Turn = result.Turn
s.MoveHistory = append(s.MoveHistory, fmt.Sprintf("%s-%s", moveData.From, moveData.To))
s.LastMoveAt = time.Now().Unix() // Reset move timer
// ALWAYS broadcast the move to all players/spectators first
moveMsg, _ := json.Marshal(map[string]interface{}{
@ -662,60 +705,11 @@ func (m *ChessMatch) MatchLeave(ctx context.Context, logger runtime.Logger, db *
}
}
// Player leaving
// Player leaving (disconnect/refresh)
if s.WhiteID == userID || s.BlackID == userID {
logger.Info("Player %s left the match", username)
// If waiting for opponent, don't terminate immediately
if s.WhiteID != "" && s.BlackID == "" && userID == s.WhiteID {
logger.Info("White player disconnected from waiting challenge")
return s
}
// If game in progress, opponent wins by forfeit
if !s.GameOver && s.WhiteID != "" && s.BlackID != "" {
isWhiteLeaving := userID == s.WhiteID
s.GameOver = true
if isWhiteLeaving {
s.Result = "0-1"
} else {
s.Result = "1-0"
}
var winnerID, winnerName, loserName string
if isWhiteLeaving {
winnerID = s.BlackID
winnerName = s.BlackName
loserName = s.WhiteName
} else {
winnerID = s.WhiteID
winnerName = s.WhiteName
loserName = s.BlackName
}
updateElo(ctx, nk, logger, winnerID, winnerName, userID, loserName, false)
msg, _ := json.Marshal(map[string]interface{}{
"result": s.Result,
"reason": "forfeit",
})
dispatcher.BroadcastMessage(OpCodeGameOver, msg, nil, nil, true)
// Update match label to finished so it's not detected as active
label := MatchLabel{
Game: "chess960",
Status: "finished",
Result: s.Result,
White: s.WhiteName,
WhiteID: s.WhiteID,
Black: s.BlackName,
BlackID: s.BlackID,
PositionID: s.PositionID,
}
labelJSON, _ := json.Marshal(label)
dispatcher.MatchLabelUpdate(string(labelJSON))
logger.Info("Game forfeited: %s", s.Result)
}
logger.Info("Player %s disconnected from match (can rejoin anytime)", username)
// Games persist indefinitely - player can rejoin anytime
// No forfeit on disconnect - only manual resign ends the game
}
}
@ -1054,17 +1048,21 @@ func listChessMatchesRpc(ctx context.Context, logger runtime.Logger, db *sql.DB,
}
userID, _ := ctx.Value(runtime.RUNTIME_CTX_USER_ID).(string)
logger.Info("listChessMatches: found %d total matches, filtering by status=%s", len(matches), params.Status)
var result []map[string]interface{}
for _, match := range matches {
var label MatchLabel
if err := json.Unmarshal([]byte(match.Label.Value), &label); err != nil {
logger.Warn("listChessMatches: failed to parse label for match %s", match.MatchId)
continue
}
if label.Game != "chess960" {
continue
}
logger.Info("listChessMatches: match %s has status=%s", match.MatchId, label.Status)
// Filter by status
if params.Status != "" && params.Status != "all" && label.Status != params.Status {
continue