fixes lol
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This commit is contained in:
doomtube 2026-01-09 00:49:07 -05:00
parent 804d6aed2a
commit ab1dd08225
7 changed files with 216 additions and 140 deletions

View file

@ -162,6 +162,14 @@ class ChatWebSocket {
break;
case 'auth_success':
// Get old userId before updating (for participant cleanup)
const oldUserId = get(chatUserInfo).userId;
// Remove old participant entry (guest identity)
if (oldUserId) {
participants.update((list) => list.filter((p) => p.userId !== oldUserId));
}
// Update user info after successful authentication
chatUserInfo.set({
username: data.username,
@ -174,6 +182,9 @@ class ChatWebSocket {
avatarUrl: data.avatarUrl || '',
userColor: data.userColor || '#FFFFFF'
});
// Request fresh participants list to ensure consistency
this.getParticipants();
console.log('Authentication successful:', data.username);
break;
@ -197,19 +208,27 @@ class ChatWebSocket {
break;
case 'participants_list':
participants.set(data.participants || []);
// Sort by joinedAt ascending (oldest/longest-joined first)
const sortedList = (data.participants || []).sort(
(a, b) => (a.joinedAt || 0) - (b.joinedAt || 0)
);
participants.set(sortedList);
console.log(`Participants in realm: ${data.count}`);
break;
case 'participant_joined':
// Add new participant to the list
participants.update((list) => {
// Check if already in list (avoid duplicates)
const exists = list.some((p) => p.userId === data.participant.userId);
if (!exists) {
return [...list, data.participant];
}
return list;
// Remove any existing entry with same userId OR same username
// This handles auth transitions (userId changes) and reconnects
const filtered = list.filter(
(p) =>
p.userId !== data.participant.userId &&
p.username !== data.participant.username
);
// Add new participant and re-sort by joinedAt (oldest first)
const updated = [...filtered, data.participant];
return updated.sort((a, b) => (a.joinedAt || 0) - (b.joinedAt || 0));
});
console.log(`Participant joined: ${data.participant.username} (${data.participantCount} total)`);
break;
@ -431,6 +450,7 @@ class ChatWebSocket {
/**
* Manually trigger reconnection - resets attempt counter and tries immediately
* Also handles authentication on existing connection (e.g., when user logs in while connected as guest)
*/
async manualReconnect() {
console.log('Manual reconnect triggered');
@ -440,25 +460,28 @@ class ChatWebSocket {
}
this.reconnectAttempts = 0;
// Refresh token before reconnecting if we have one
if (this.token && this.realmId) {
try {
const response = await fetch('/api/auth/refresh', {
method: 'POST',
credentials: 'include'
});
if (response.ok) {
const data = await response.json();
if (data.token) {
this.token = data.token;
}
}
} catch (e) {
console.warn('Token refresh error during manual reconnect:', e);
}
// Get fresh token from localStorage (may have been set by login)
const freshToken =
typeof localStorage !== 'undefined' ? localStorage.getItem('token') : null;
// If we have a token and connection is open, just send auth message
// This handles the case where user logs in while already connected as guest
if (freshToken && this.ws && this.ws.readyState === WebSocket.OPEN) {
console.log('[ChatWebSocket] Sending auth message on existing connection');
this.token = freshToken;
this.ws.send(JSON.stringify({ type: 'auth', token: freshToken }));
return;
}
// Otherwise, do full reconnect
this.token = freshToken;
if (this.realmId) {
// Close existing connection to force fresh connect
if (this.ws) {
this.ws.onclose = null; // Prevent auto-reconnect
this.ws.close();
this.ws = null;
}
this.connect(this.realmId, this.token);
}
}

View file

@ -530,9 +530,11 @@
}
if (result === '1-0') {
return myColor === 'w' ? 'You win!' : 'You lose';
const winText = myColor === 'w' ? 'You win!' : 'You lose';
return reason ? `${winText} (${reason})` : winText;
} else if (result === '0-1') {
return myColor === 'b' ? 'You win!' : 'You lose';
const winText = myColor === 'b' ? 'You win!' : 'You lose';
return reason ? `${winText} (${reason})` : winText;
} else if (result === 'timeout') {
return reason || 'Match timed out';
} else if (result === 'cancelled') {

View file

@ -312,9 +312,35 @@
startDurationTimer();
}
// Only update isStreaming from stats if player isn't actively playing
// This prevents stats from overriding the player's live state during connection
if (!playerPlaying) {
// Handle stream going OFFLINE - force states to show offline overlay
if (!stats.isLive && wasLive) {
console.log('Stream went offline - resetting player states');
playerPlaying = false;
playerBuffering = false;
isStreaming = false;
// Stop the player to release resources and clear stale buffers
if (player) {
try {
player.stop();
} catch (e) {
console.error('Error stopping player:', e);
}
}
}
// Handle stream coming back ONLINE - reinitialize player
else if (stats.isLive && !wasLive) {
console.log('Stream came back online - reinitializing player');
// Reset retry counters for fresh attempt
llhlsRetryAttempts = 0;
playerReconnectAttempts = 0;
playerInitializing = true;
isStreaming = true;
// Reinitialize player with fresh token and sources
reinitializePlayerForReconnect();
}
// Normal update - only update isStreaming if player isn't actively playing
else if (!playerPlaying) {
isStreaming = stats.isLive;
}
@ -323,6 +349,31 @@
realm.viewerCount = stats.connections;
}
}
async function reinitializePlayerForReconnect() {
// Remove old player instance
if (player) {
try {
player.remove();
} catch (e) {
console.error('Error removing player:', e);
}
player = null;
}
// Refresh viewer token (may have expired during offline period)
const tokenSuccess = await getViewerToken();
if (!tokenSuccess) {
console.error('Failed to refresh viewer token for reconnect');
playerInitializing = false;
return;
}
// Small delay to ensure stream is fully available
setTimeout(() => {
initializePlayer();
}, 1000);
}
function initializePlayer() {
const playerElement = document.getElementById('player');
@ -662,9 +713,7 @@
.player-wrapper {
background: #000;
border-radius: 12px;
overflow: hidden;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
margin-bottom: 1rem;
position: relative;
}
@ -695,27 +744,13 @@
}
.stream-info-section {
background: #111;
border: 1px solid var(--border);
border-radius: 8px;
background: #000;
padding: 1rem;
position: relative;
overflow: hidden;
}
.stream-info-section::before {
content: '';
position: absolute;
top: 0;
left: 0;
width: 4px;
height: 100%;
background: var(--user-color, var(--primary));
opacity: 0.6;
}
.stream-header {
padding-left: 1rem;
}
.header-top {
@ -868,9 +903,7 @@
}
.chat-section {
background: #111;
border: 1px solid var(--border);
border-radius: 8px;
background: #000;
overflow: hidden;
flex: 1 1 0; /* Grow and shrink to fill remaining space */
min-height: 0; /* Allow shrinking below content size */

View file

@ -259,35 +259,19 @@
.player-wrapper {
background: #000;
border-radius: 12px;
overflow: hidden;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
position: relative;
}
.room-info-section {
background: #111;
border: 1px solid var(--border);
border-radius: 8px;
background: #000;
padding: 0.6rem 1rem;
position: relative;
overflow: hidden;
}
.room-info-section::before {
content: '';
position: absolute;
top: 0;
left: 0;
width: 4px;
height: 100%;
background: var(--user-color, var(--primary));
opacity: 0.6;
}
.room-header {
padding-left: 1rem;
}
.header-top {
@ -403,9 +387,7 @@
}
.chat-section {
background: #111;
border: 1px solid var(--border);
border-radius: 8px;
background: #000;
overflow: hidden;
flex: 1 1 0;
min-height: 0;