fixes lol
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This commit is contained in:
doomtube 2026-01-11 20:35:00 -05:00
parent f06f9517cc
commit 36042bcc28

View file

@ -94,22 +94,7 @@
renderer.setPixelRatio(window.devicePixelRatio); renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement); container.appendChild(renderer.domElement);
// Lighting // No lighting needed - using MeshBasicMaterial for uniform appearance
const ambientLight = new THREE.AmbientLight(0x404040, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
const directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight2.position.set(-1, 0.5, -1);
scene.add(directionalLight2);
// Grid helper for reference
const gridHelper = new THREE.GridHelper(400, 20, 0x222222, 0x111111);
gridHelper.position.y = -1;
scene.add(gridHelper);
} }
function createDataTexture(faceData) { function createDataTexture(faceData) {
@ -181,7 +166,7 @@
const baseTexture = createDataTexture(null); const baseTexture = createDataTexture(null);
faceTextures[0] = baseTexture; faceTextures[0] = baseTexture;
const baseMaterial = new THREE.MeshStandardMaterial({ const baseMaterial = new THREE.MeshBasicMaterial({
map: baseTexture, map: baseTexture,
side: THREE.DoubleSide side: THREE.DoubleSide
}); });
@ -240,7 +225,7 @@
const texture = createDataTexture(null); const texture = createDataTexture(null);
faceTextures[i + 1] = texture; faceTextures[i + 1] = texture;
const material = new THREE.MeshStandardMaterial({ const material = new THREE.MeshBasicMaterial({
map: texture, map: texture,
side: THREE.DoubleSide side: THREE.DoubleSide
}); });
@ -256,8 +241,7 @@
function setupControls() { function setupControls() {
controls = new OrbitControls(camera, renderer.domElement); controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; controls.enableDamping = false;
controls.dampingFactor = 0.05;
controls.screenSpacePanning = false; controls.screenSpacePanning = false;
controls.minDistance = 100; controls.minDistance = 100;
controls.maxDistance = 500; controls.maxDistance = 500;